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Primal prey win xp issues
Primal prey win xp issues





primal prey win xp issues

Reward PCs for some act or behavior (as accumulating gold earned you XP, maybe if you save that many people you earn thar many XP, or if you fully explore a 6 mile Hex you earn that many XP, or if you do something iconic of your archetype in a meaningful way you get some XP).Reward PCs for significantly impacting the game world (this can be something from defeating a big threat to the region to becoming a big threat in the region, or simply helping a small tribe that is having a problem with a large predator and thus making allies).Reward PCs for simply surviving hostile situations and environments (the PCs must be adventuring – this encourages a bit of proactivity on their part, which is great for a sandbox game).So here’s a few ideas I am having for implementing alternate XP systems that encourage other behaviours besides hitting everything with a stick. Don’t worry, we won’t lose any of the cool stuff this kind of setting can get us, but we can also incorporate other issues that I think could be very interesting and bring different approaches too, in the style of OSR play.Īnd I think this can be an exercise for designers who want to explore the possibilities of the OSR play without adhering completely to the letter if it, but still being faithful to its spirit. I want the game to reflect some of the issues that are most important in our world today, but adapted to a fantasy mythical stone age. Violence might very well become the last resort, as we all know our style of play isn’t big on balancing encounters perfectly.īut looting places to accumulate gold, and even taking it from others for this very purpose is not something I actually want to continually encourage with a rule in my games (at least not on all of them). XP for gold is great because it teaches us to find better solutions to tough problems. Spot art I made for Astonishing Swordsmen & Sorcerers of Hyperborea And game designers can purposefully create games to change specific things. Most of the time we don’t even realize it’s happening, but that’s where the “fun” comes from in games, from learning and figuring out solutions to problems/challenges. However, I’ve been reading a superb book on Game Design called Theory of Fun by Raph Koster (y’all should totally get it), and one of the insights I had, and one of the big lessons in the book, is that games teach us stuff in a controlled space. Basically, earning XP is like “winning” in an RPG that uses them. I am a firm believer that the way the game rewards play seriously influences the way we play the game (yeah, we play to have fun too, but it’s still there, nudging us in the right direction). I especially love the effects this rule has on game play, game design, and theory behind much of what we know of the OSR.

primal prey win xp issues

Make sure you know your mission objective, your weapons, your limitations, but most of all. This is hunting in a very primitive setting, but also hunting with very advanced technology. You must also learn the abilities and limitations of each of the weapons available to you, as they will be the tools that keep you alive. In Primal Prey, to succeed and stay alive, you must learn the dinosaurs' world. Armed only with your pistol and hunting skill you pick a mission. There's only a small ammount of money left over to purchase a tranquilizing pistol. With some private funding you are able to purchase the time necessary to take on a few of these specialized missions. A portal to the Cretaceous period has been made available to you. Although you've been given clearance to travel, it takes a substantial ammount of money to buy your travel time. The government has very strict regulations about where and when Time Travelers can go. You are one of the chosen few Time Travelers. Public and private groups often seek out these chosen civilians for special missions. After a rigorous battery of physical and mental testing only a handful of civilians are allowed to access to the government controlled time portals.







Primal prey win xp issues